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When Our Missions Are Accomplished We Shall Meet Again Three Kingdoms

Total State of war games are not supposed to exist played peacefully. It's right in that location in the proper name. Though many other large-scale strategy games offer non-tearing victory atmospheric condition or playstyles, this series has always been about crushing opponents in the theatre of war. Merely Three Kingdoms is a slightly different creature.

Ever since the game launched a couple of years agone, players have been trying – and sometimes fifty-fifty succeeding – to play pacifist campaigns. They're possible for the get-go fourth dimension in the series cheers to an overhauled and much-deepened affairs organization, and Liu Bei's Unity mechanic is handy for forging peaceful confederations, providing a further boon. Even so, pacifist campaigns remain very hard.

But promise is here for all proponents of peace. Iii Kingdoms' next expansion Fates Divided, and the hefty update that rolls in with it, give aspiring emperors a suite of new tools to solve problems without poking them with a spear. And we're going to put them to the examination.

First, the ground rules. To practice this properly, I make up one's mind to be very strict in my approach to pacifism: I am not allowed to muster whatsoever armies, declare war, or even employ spies (I know myself, and I would be too tempted to electrocute people. I've been informed this isn't very pacifist.) Instead, I'll rely on a strong economy to purchase settlements, and apply the game's new tools to play tricks, deal, and dispense my fashion out of any hostilities.

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And who better to beginning my campaign with than Liu Zhang, the proponent of peace himself? He and his father Liu Yan arrive in Fates Divided every bit the first-ever cross-generational campaign. The 'Inheritance' mechanic allows Liu Yan to complete missions that unlock special buffs which Liu Zhang can activate when he takes the reins, varying from complimentary ancillaries to income boosts. Craig Kirby, senior designer on Three Kingdoms, provides some context for these new features:

"Total War is a sandbox experience, so nosotros're primarily focused on providing a set of tools with a historical context. In the new update nosotros've greatly expanded the available mechanics to the actor – more customisation via the progression characteristic, more powerful unique characters, and more cunning shenanigans. I think the key enabler is that a histrion has so many new means to interact with other factions, and most of them don't involve sending in the troops."

The in-game menu for the new Inheritance feature in Total War: Three Kingdoms' new Fates Divided DLC. The player browses Liu Yan's list of inheritance missions.

Liu Zhang is powerful, to be sure. Not only does he have Inheritance, but he buffs faction nutrient production by 50%, which is extremely useful considering Three Kingdoms' AI factions ordinarily have too much money and never enough food.

You have many new ways to interact with other factions, and most don't involve sending in the troops

Senior designer

But start thing's first: I jump into the game at 190CE with Liu Yan and immediately see his hostile neighbor, Jia Long. He'southward one of Total War's customary pushover factions – a weak starting enemy whose territory is yours to accept. Provided yous can fight him. Every bit a pacifist I'm obliged to seek an end to a war I could easily win – and afterward I begrudgingly requite him all my stuff, we become house friends.

Yet reeling from having made peace with the 'here's a free impale' faction, I spend the adjacent twenty turns or so completing as many Inheritance missions as I can. I purchase a few settlements from the declining Han Empire, appease the angry Nanman on my southern border with food, and stay out of the manner of warlords similar Gong Du. You tin can choose when to let Liu Zhang have over, but the longer y'all wait the more than antsy he gets for the big chair, causing your inheritance rewards to weaken. The ideal engagement is 194, so the time yous spend playing Liu Yan tin can be fairly brusque.

In a game of Total War: Three Kingdoms, a notification pops up in the UI warning that Liu Yan's heir will receive lesser inheritance rewards if the players delays the transition of power for another turn.

I pass the pall at the opportune time and embrace my mission to become China'south breadstuff basket. I sell my nutrient surplus to rich factions, but too give information technology abroad to smaller ones, leading to smiley faces all over my diplomacy screen. Since Three Kingdoms' diplomacy system counts each resource to a value limit of xv in any deal, food and all my extra ancillaries are vital in purchasing settlements, and immediately suing for peace if anyone feels the need to declare state of war. Information technology'due south as well effectually this time that I convene my first faction council.

Liu Bei lives to take hostages

Liu Bei lives to take hostages

One of the best things near the new council feature is the ability to immediately steal the faction heir from an unruly vassal, making them compliant, and netting you a free character in the bargain. As well just expect at how happy it makes Liu Bei!

    Many of you may remember the faction quango as that thing where your court characters give you the same missions over and over, just the rework has made information technology into a powerful tool. Demand a skilled character? Send out some feelers. Is a settlement's public society low? Quell the dissidents. Is a graphic symbol unhappy? Laud them as a hero. The faction quango isn't merely a get-out-of-problem costless carte in one case per year, but a dynamic box of options, adapting each councillor'southward proffered choices to whatever ails yous.

    "In the [Romance of the Three Kingdoms] novel, pivotal war-irresolute moments are often guerrilla actions performed by a single person. The faction council is designed to show that each faction is more than just a leader and their armies," explains Kirby. "The AI eagerly uses the feature too – non simply on the actor, only also on other AI factions. All the council shenanigans are geared around making the world feel more than alive – and more than antagonistic – exterior the battleground."

    In Total War: Three Kingdoms' new Fates Divided DLC, the Faction Council gets a major overhaul. An in-game screenshot shows some of the new options available, including taking political hostages from your vassals and smearing rival contenders for emperor.

    I tin certainly attest to AI using the characteristic, considering the number of looter armies the Kingdom of Wu sent my way later in the game. The faction quango is reminiscent of Civ'south World Congress in that it shines brightest when navigating the mature globe land of the endgame. Need options against a big player? Y'all can lower their diplomatic standing, send out third-party raiders against them, or reduce the satisfaction of their characters, giving y'all a potential spy to kicking. It's perfect for pacifists who aren't in a higher place a piddling skulduggery.

    Playing pacifist fosters a diplomatic mindset: needing other factions to like you requires you to offer good deals and be squeamish

    Simply beingness a good boy, I do none of this every bit I go on my peaceful progress towards the Mandate of Heaven. I rank up to become a marquis and then a duke, and in the new progression screen, I assign prestige points betwixt diverse logistical capacities: trade agreements, administrators, assignments, armies, and spies. Information technology's some other tool that volition benefit all players, enabling you lot to farther customise your playstyle, but it's a particular boon for my pacifist campaign. I max out trade agreements and administrators, neglecting armies entirely.

    The new Royal Intrigue feature also comes into play, granting me bonuses based on my level of imperial favour if I'm ever in a tight spot. Luckily, most of the missions that grant favour involve giving food to other Han factions, and as I may have mentioned, food is kind of my thing.

    The player considers the new option to assign prestige points across different capacities, such as for trade agreements, administrators, and armies, when ranking up in Total War: Three Kingdoms' new Fates Divided update.

    I continue to purchase settlements, gather vassals, and fiddle with all the levers available to me to solve problems I'd normally handle with violence. Besides obliging you but to explore every diplomatic pick, information technology likewise fosters a fittingly diplomaticmindset: usually Full War affairs is about stripping weaker factions of all they're worth, but needing them to like y'all necessitates offering favourable deals, and sometimes fifty-fifty only being plain philanthropic. Every bit Kirby explains, cultivating this varied approach is what continues to make Iii Kingdoms special:

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    "Some players like to turtle up until they've maxed out tech, and then explode out of the gates. Other players like to try and win as apace every bit possible, or even by forcing AI vassals to fight all battles for them. I'chiliad happy as long as the histrion's having fun. Three Kingdoms intentionally enables more diplomatic shenanigans than previous Total War games. Sometimes wars are won with a large climactic battle, simply other times they're resolved in a quiet quango chamber behind closed doors."

    The player surveys the map of China in Total War: Three Kingdoms' Fates Divided DLC, contemplating their progress.

    All of this said, playing Liu Zhang's Fates Divided entrada every bit a pacifist may have been the easiest Three Kingdoms playthrough I've always had. I grow quickly thanks to his powerful character buffs, and forestall any problems before they get out of hand through the faction quango. Confederation too lets me bring a bulk of the game's all-time characters and ancillaries into my faction. It's all going swimmingly… until I reach the Iii Kingdoms period.

    Cao Cao and Liao Biao are the final factions to autumn, presumably tired of suffocating under the countless mountains of food I'm sending them. In a weird turn of events, Zheng Jiang and Gong Du likewise became office of my empire – nothing says 'peace' more than than uniting with bandits and Xanthous Turbans. I even manage to get the Kingdom of Wu to join my empire afterwards I give them every ancillary I ain – which is a lot, having stripped them from all the factions I've confederated.

    But no affair what I do, I tin't get the Kingdom of Yan to capitulate. Beyond a certain point, ownership settlements stops beingness viable. The other kingdoms as well despise you for being a strategic threat, so even if you do shower them with gifts, it's like getting blood from a stone. Ultimately, I guess there'south only so much peace to exist had in Total State of war.

    The player negotiates with the Kingdom of Wu in Total War: Three Kingdoms' Fates Divided DLC. In order to secure their cooperation, the player is having to give away a trove of rare weapons.

    Playing a pacifist campaign will always be about trying to game Full War, merely I do remember it'due south a fascinating style of examining the depth of Three Kingdoms' diplomacy system in a vacuum. The fact that I was able to go the second-to-last complimentary faction in the game, and by far the biggest, without mustering a single regular army is not only a testament to how deep Three Kingdoms' diplomacy continues to be, but too how much the rework adds to what's already there.

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    "My favourite component of the new update is how it impacts all campaigns, no matter who the histrion chooses to play every bit," says Kirby. "Our previous chapter packs have focused on a specific flashpoint – such every bit Lu Bu's story or the Yellow Turban Rebellion – but Fates Divided impacts all chapter packs. Imperial Intrigue is gonna kick into 190 CE campaigns when Emperor Xian comes of age in 197 CE. Cao Cao and Yuan Shao can utilize their features in all capacity, and Liu Yan and Liu Zhang go to take part in multiple start dates.

    "Everything we've learned supporting the game post-release is pouring back into the original content, and we're bringing fan-favourite characters up to the level we fix in A World Betrayed."

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    Source: https://www.pcgamesn.com/total-war-three-kingdoms/pacifist-campaign-fates-divided

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